Enterprise, Company, Organization, Business, Firm.
Whatever your goal, especially the adventure of a lifetime, you can create it.
An enterprise is an endeavor or goal. A company are the people you choose
to take with you. Organization is simply how everybody communicates.
A business (“busy-ness”) is what the group does day to day as individuals
and collectively. A firm is the security you can create for all involved.
We don’t have a single word in English for this, because it’s life itself.
Hire for “cans,” not “haves.”
Character, horsepower, and personality disposition make all
the difference in hiring decisions when assembling a company.
A “proven track record” is often a good indicator, but who wants to
do the same things over and over again?
If you’re hiring people to spend a majority of your waking hours with,
you’re concerned with what happens next. Choose your company for the future,
not for the past. You’ll often be quite surprised.
(See also: The vector exceeds the point.)
“Product” is the art of the desirable. “Engineering” is the art of the possible.
The two classic functions in technology-creating companies are that of
“product” and “engineering”: roughly, the architects and the builders. One
group focuses on people’s needs, and the other on bringing these to life.
While requirements documents are helpful to coordinate effort, all players
involved are best off when in frequent back-and-forth conversation—constantly
communicating, refining, and coordinating—while fully appreciating one
another’s strengths and experience.
Maintain meetings.
Meetings should exist (and only exist) for a clearly defined reason.
If you find
yourself designated to lead a meeting and cannot be present, never cancel the
gathering. Instead, delegate responsibility to somebody else. They gain the
experience, the team is not blocked by your absence, and you can always
read the minutes to catch up.